How a reborn determinism will disrupt multiplayer games development
summary
Reborn determinism claims to replace state sync by sending tiny inputs, using predict-and-rollback to hide latency and then memcopy-rollback when predictions correct wrong. Exit Games demonstrates a C# reference engine called Quantum with a custom DSL, memory-aligned structs, ring-buffer states and a tiny 2D physics core that simulates up to 10,000 times a second. Demo shows a 50 ms and a 270 ms client appearing perfectly synced; bandwidth drops dramatically and complex state ownership disappears.
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