~/talk

Chaos, control and creativity – Tips for managing and scaling an art team

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Company scales from one artist on five games to 30 artists across 4 games and recommends concrete steps: pick one visual direction early because 90% of design needs are time not a better start; train artists as technical implementers so they push assets, optimize draw calls and work with use Git and JIRA style pipelines; show CashMan Casino example where the same artist produces vastly better results after gaining integration tools; mandate succession plans because turnover costs roughly six months of salary.

AI-written summary · about

  1. 0:00Start
  2. 12:11build a really good hierarchy within your team
  3. 13:52filling the needs of your team
  4. 15:17start with succession plans
  5. 17:54move up the studio hierarchy
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