~/talk

The big three – China, Korea, and Japan Markets Uncovered

Talkat Pocket Gamer Connects London 2018 · 2018-01-22..01-23· [game-development]
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name:Joyce Xu
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Four games passed $1B in 2017 and every one originated in China, Korea or Japan; Japan is ~ $12B, China similar but with ~250% growth from 2015–2017 and ~550M mobile gamers, Korea ~ $3B with 80% growth. Lineage II Revolution posts ~$176M in a single-country launch month. Top Asian players spend ~3x the hours of Western top 10% players. Successful launches require three months of content ready, updates every two weeks, expect copycats within 14 days, and align expectations with publisher capability.

AI-written summary · about

  1. 0:00Introduction
  2. 5:10Growth trends in Asia
  3. 6:55China market dynamics
  4. 9:26China gaming growth
  5. 12:17Korea gaming uniqueness
  6. 15:50User engagement differences
  7. 16:53Adapting Western games
  8. 19:01Strategies for Western devs
  9. 22:35Working with Asian publishers
  10. 24:44Asian games in West
  11. 27:15Predictions for Asian games
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