~/talk

Playing with IP over different media

Talkat Pocket Gamer Connects London 2018 · 2018-01-22..01-23· [game-development]
linkedin:oscarclark
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Panel describes concrete deals and outcomes: mobile teams reuse engines and art to target global reach, fundraising board game campaigns raised £150k to buy credibility, and licensors supply asset libraries and community channels that make projects viable. Examples include licensed board games (Thunderbirds, Conan, John Carter), a 32mm Star Trek miniature line, and pitfalls like costly local rebranding and slow approval process that blow budgets and timelines.

AI-written summary · about

  1. 0:00IP across media
  2. 4:14Adapting IP into games
  3. 7:26Passion in IP adaptation
  4. 13:05Selecting IP for games
  5. 15:56Relationships with IP owners
  6. 23:40Lessons for game developers
  7. 28:10IP owners' responsibilities
  8. 33:05Licensing as partnership
  9. 37:27Closing remarks & Q&A
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