Playing with IP over different media
summary
Panel describes concrete deals and outcomes: mobile teams reuse engines and art to target global reach, fundraising board game campaigns raised £150k to buy credibility, and licensors supply asset libraries and community channels that make projects viable. Examples include licensed board games (Thunderbirds, Conan, John Carter), a 32mm Star Trek miniature line, and pitfalls like costly local rebranding and slow approval process that blow budgets and timelines.
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chapters (9)
- 0:00IP across media
- 4:14Adapting IP into games
- 7:26Passion in IP adaptation
- 13:05Selecting IP for games
- 15:56Relationships with IP owners
- 23:40Lessons for game developers
- 28:10IP owners' responsibilities
- 33:05Licensing as partnership
- 37:27Closing remarks & Q&A
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