~/talk

An update on mobile esports progression and opportunities

Talkat Pocket Gamer Connects London 2018 · 2018-01-22..01-23
links:none on file
slides:none on file

ESL frames mobile esports as a full ecosystem: competitive player base, tournament structure, teams, and monetization examples such as in-game purchases recouping event costs. Cited specifics include Vainglory moving from 3v3 to 5v5 weekly tournaments, Clash Royale running nine-language streams with a projection-mapped Copper Box event, ~1,000 live attendees and millions online with a 250k prize pool, and mobile currently delivering less than 10% of global esports viewership while opportunities loom in cross-platform play, specialized devices (Razer phone) and 5G.

AI-written summary · about

  1. 0:00Intro
  2. 2:17Sustainable sport
  3. 3:22Advantages
  4. 5:15Challenges
  5. 6:04Viewership
  6. 7:56Fnatic
  7. 9:26Clash Royale
  8. 10:47Arena of Valor
  9. 12:05Emerging titles
  10. 12:58Opportunities
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