An update on mobile esports progression and opportunities
summary
ESL frames mobile esports as a full ecosystem: competitive player base, tournament structure, teams, and monetization examples such as in-game purchases recouping event costs. Cited specifics include Vainglory moving from 3v3 to 5v5 weekly tournaments, Clash Royale running nine-language streams with a projection-mapped Copper Box event, ~1,000 live attendees and millions online with a 250k prize pool, and mobile currently delivering less than 10% of global esports viewership while opportunities loom in cross-platform play, specialized devices (Razer phone) and 5G.
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