A UX toolkit – The player’s perspective
summary
A practical UX checklist maps every bug to five layers: appeal, learnability, usability, player experience, monetization and prescribes concrete measures: structured user research, triangulated playtests, repeated feedback and checklists that start early. Studios run 80–100 playtests per year and Bungie shifts testing from 17 months out to measure from day one, ramping activity for Destiny and making a billion‑dollar product. Missing clean onboarding loses user‑acquisition spend; the toolkit is a list of specific questions and metrics to catch those failures.
AI-written summary · about
chapters (9)
- 0:00Intro
- 1:08Tribe of Mentors
- 1:43Change What Youre Doing
- 6:47Expert Business
- 8:33Measuring Business
- 11:47Appeal
- 14:38Learn Ability
- 17:22Usability
- 20:51The very end
related talks
33mBuilding Your Game's UX Strategy Using a Scientific Approach
01h 03mThe role of UX Designer in the team; how to efficiently built them in the production pipeline
59m5 ways the UX of your toolset improves the quality of your games
52m"Is this fun?": Practical tactics to integrate player insight throughout development
19mThe pain and pleasure of free-to-play game UI design
35mBuild a better, faster product with Game Thinking
09m"QA & UX"
25mGame Design Meets UX
