~/talk

Build a better, faster product with Game Thinking

slides:none on file

Claims a repeatable toolkit: the player's Journey (Discovery → Onboarding → Habit → Mastery, ~2–5% superfan tier), a core learning loop that builds skill not just rewards, and a Game Thinking road map tying customer stages to MVP→beta→ship. Examples and numbers: eBay reputation redesign, Slack (from Glitch), Rock Band’s core loop tuned for seven months, Play’s pivot and MVP iterated in five weeks, and Happify evolving into a clinically prescribed product. The point: prioritize skill-building loops and superfan validation for faster, lasting product/market fit.

AI-written summary · about

  1. 0:00Start
  2. 3:30smarter, faster innovation
  3. 4:27COMMUNITY LIFECYCLE
  4. 8:57PLAYER'S JOURNEY
  5. 9:15GAME THINKING ROADMAP
  6. 10:474 Strategies for smarter, faster product design
  7. 11:35what is my customer's end-to-end experience? how does it evolve over time?
  8. 15:48solve a real problem for a small group
  9. 16:11Find the fun in your Core Loop
  10. 18:10Non-Zero-Sum Game
  11. 21:39Core Loop = your Day 21 experience
  12. 22:24#slack Core Loop
  13. 23:14Wanna build long-term engagement? Start with a skill-building Core Loop
  14. 23:50Crossing the Chasm Geoffrey Moore, 1991
  15. 25:09small, high-learning experiments
  16. 25:28Wanna accelerate innovation?
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.