~/talk

Uno! Winning at product discovery

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slides:none on file

Defines a concrete playbook: assess the four pillars—business, cycles, people, systems—then pick a tiny starter (newsletter or one team), use Miro/Jira/Google Forms to share discovery, and run rituals like burritos and wraps for bigger vs smaller deliveries, Meet the bugs and fortnightly product talks to align stakeholders. Advises using a roadmap intro page, a hypothesis hub to sieve ideas, and even chasing UK R&D tax credits as funding levers.

AI-written summary · about

  1. 0:00Product discovery as a game
  2. 3:10Outputs don’t win the game
  3. 5:20Product discovery game board
  4. 10:44Game’s characters and stakeholders
  5. 13:32Systems shape discovery rules
  6. 16:46Traps in the product game
  7. 19:36Sharing discovery insights
  8. 21:00Test your product game
  9. 23:51Adjust rituals for discovery
  10. 26:37Bugs and talks for alignment
  11. 29:45Avoid rigid rules in discovery
  12. 31:52Cake analogies for foundations
  13. 34:00Closing loop viability and feasibility
  14. 36:27Picking battles and data
  15. 37:34Q&A
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