Uno! Winning at product discovery
summary
Defines a concrete playbook: assess the four pillars—business, cycles, people, systems—then pick a tiny starter (newsletter or one team), use Miro/Jira/Google Forms to share discovery, and run rituals like burritos and wraps for bigger vs smaller deliveries, Meet the bugs and fortnightly product talks to align stakeholders. Advises using a roadmap intro page, a hypothesis hub to sieve ideas, and even chasing UK R&D tax credits as funding levers.
AI-written summary · about
chapters (15)
- 0:00Product discovery as a game
- 3:10Outputs don’t win the game
- 5:20Product discovery game board
- 10:44Game’s characters and stakeholders
- 13:32Systems shape discovery rules
- 16:46Traps in the product game
- 19:36Sharing discovery insights
- 21:00Test your product game
- 23:51Adjust rituals for discovery
- 26:37Bugs and talks for alignment
- 29:45Avoid rigid rules in discovery
- 31:52Cake analogies for foundations
- 34:00Closing loop viability and feasibility
- 36:27Picking battles and data
- 37:34Q&A
related talks
24mEnabling Creativity: Specific ideas to help your team flourish
42mBuild the Right Thing with a Formalized Discovery Process
38mAwesome Products : Inspiration or Iteration?
31mBuilding a Product Users Want
43mDesigning the Right Product
18mOn Product, Empathy and Creating a User Centric Culture
42mBuild the Right Thing with a Formalized Discovery Process
02mBuild Your Rapid Innovation Playbook
