Enabling Creativity: Specific ideas to help your team flourish
summary
Practical playbook with concrete methods: run Dev days (one day per month) or a one-week build, select teams via short Dragon’s Den pitches and score ideas with planning poker; use T-shirt sizing and a simple Trello/Kanban backlog where one accountable person shows weekly progress. Built prototypes include Weather Cows (app, book, merch) and Pie Slice (Raspberry Pi ad player) while a bespoke workflow system is explicitly admitted as failed. Suggests testing an NHS micropayment pilot using Square-style tap devices against 570 million annual interactions.
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chapters (8)
- 0:00Welcome and introduction
- 1:28Defining creativity and innovation
- 5:00Company time for creativity
- 9:57Common creativity pitfalls
- 13:09Building the right team
- 16:37Tracking and advancing ideas
- 18:24Avoiding initiative failure
- 20:11Random ideas and innovation
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