UX Brighton 2023: Creativity & Innovation
| title | author | length |
|---|---|---|
| What is Creativity? | Alice Helliwell | 23m |
Defines creativity as a product that is novel, surprising, valuable and distinguishes P‑creativity (personal firsts) from H‑creativity (historical firsts)… | ||
| You’re doing it wrong: a celebration of ‘worst’ practices | Stefanie Posavec | 26m |
Year‑long weekly hand-drawn postcards exchange reframes data collection as meditation and produces a MoMA‑acquired book used in curricula by 150,000 students… | ||
| Enabling Creativity: Specific ideas to help your team flourish | Mark Edgington | 24m |
Practical playbook with concrete methods: run Dev days (one day per month) or a one-week build, select teams via short Dragon’s Den pitches and score ideas… | ||
| A Case Study from The Guardian's Product Design Team - Tricky Bassett | Tricky Bassett | 27m |
The case study explains how The Guardian prioritizes product diversification to reduce reliance on news-driven revenue spikes and cites 128 million unique… | ||
| Unleash your inner innovator | Chris How | 26m |
Designers get six practical moves: move left of the Double Diamond to shape problems, ask a tight propelling question (try a bold how‑might‑we), and flip "we… | ||
| From silos to services: innovation lessons from service design | Kate Tarling | 26m |
Large organisations routinely fail from setup not skill: a 2012 Peek Vision field team puts clunky clinic kit on mobile devices, finds the 3 m testing distance… | ||
| Sneaking agility back into Agile | Tom Kerwin | 27m |
Agile teams get three concrete tactics: Time Machine (a 30–40 minute premortem to surface hidden hopes and fears and prioritise what to test first), pivot… | ||
| Importance of supporting designer & developer creativity | Elizabeth F. Churchill | 26m |
Surveys and log studies across 400 engineers + 50 designers show designers and developers report too little time for creative work; common tasks are code… | ||
| Get the inside scoop from Danny Hope! | Danny Hope | 01m |
Conference pitches a short practical program that trains people to be more creative, to coach colleagues to be more creative, and to join teams that deliver… | ||
| What is Creativity? | Alice Helliwell | 01m |
Defines creativity as a multi-part capacity rather than a vague trait, arguing for novelty plus unexpected usefulness as the working definition and showing how… | ||
| You’re doing it wrong: a celebration of ‘worst’ practices | Stefanie Posavec | 01m |
Argues that strict adherence to data-visualisation best practices suppresses creative discovery and that intentionally doing the opposite exposes new insights… | ||
| Creativity & Innovation | Mark Edgington | 01m |
Practical steps to set up creativity inside a company: a repeatable process for problem-focused briefs, a cadence of structured idea sprints, and simple… | ||
| Creativity & Innovation | Tricky Bassett | 01m |
A product design team at The Guardian details a concrete case: building a previously unseen digital product that hasn’t launched yet, using user research… | ||
| Unleash your inner innovator | Chris How | 01m |
Designers create most value when they shape problems rather than just polish features, and the session lays out concrete design-led innovation techniques… | ||
| Sneaking agility back into Agile | Tom Kerwin | 01m |
Argues that modern Agile often slows innovation and lists three concrete Trojan Horse methods that have actually worked: packaging small embedded experiments… | ||
| Creativity & Innovation | Elizabeth F. Churchill | 01m |
Field studies and prototype deployments show concrete interventions: revamped documentation that shortens task handoffs, workflow plugins that surface blockers… | ||
| You’re doing it wrong: a celebration of ‘worst’ practices | Stefanie Posavec | 01m |
A collaboration across continents builds a postal microproject called Dear Data that records one shared topic each week, weekly personal data collection, then… | ||
| Unleash Your Inner Innovator | Chris How | 01m |
Argues that constraints produce creativity and recommends deliberately finding and leaning into limits rather than removing them. Gives concrete models: the… | ||
| What is Creativity? | Alice Helliwell | 01m |
Argues creativity is definable as the capacity to produce ideas or artifacts that are new, surprising, valuable and urges evaluating work through three lenses… | ||
| Innovation at The Guardian | Tricky Bassett | 01m |
The Guardian frames innovation as product diversification to reduce reliance on volatile donations, noting over a million monthly supporters and that revenue… | ||
| Mark Edgington on Enabling Creativity | Mark Edgington | 01m |
Runs company experiments showing one day a month Dev or UX days produce slow, incremental work while a one week build sprint consistently generates multiple… | ||
| From silos to services: innovation lessons from service design | Kate Tarling | 01m |
Argues that big organizations must stop hiding behind activity metrics and instead measure outcomes by shifting how design delivery collaboration and decisions… | ||
| Sneaking agility back into Agile | Tom Kerwin | 01m |
Argues that traditional Agile workflows turn into a slow drift toward late-stage panic: teams run Sprints turning into feature cram, then delay, then bigger… | ||
| Importance of supporting designer & developer creativity | Elizabeth F. Churchill | 01m |
Team measures time use with log studies and self estimates and finds designers and developers consistently lack hours for creative work. Organization builds an… | ||
| nothing matches | ||