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UX Brighton 2023: Creativity & Innovation

date:2023-11-03
location:Brighton, United Kingdom
series:UX Brighton UX & AI · one edition
titleauthorlength
What is Creativity?Alice Helliwell23m
Defines creativity as a product that is novel, surprising, valuable and distinguishes P‑creativity (personal firsts) from H‑creativity (historical firsts)…
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You’re doing it wrong: a celebration of ‘worst’ practicesStefanie Posavec26m
Year‑long weekly hand-drawn postcards exchange reframes data collection as meditation and produces a MoMA‑acquired book used in curricula by 150,000 students…
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Enabling Creativity: Specific ideas to help your team flourishMark Edgington24m
Practical playbook with concrete methods: run Dev days (one day per month) or a one-week build, select teams via short Dragon’s Den pitches and score ideas…
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A Case Study from The Guardian's Product Design Team - Tricky BassettTricky Bassett27m
The case study explains how The Guardian prioritizes product diversification to reduce reliance on news-driven revenue spikes and cites 128 million unique…
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Unleash your inner innovatorChris How26m
Designers get six practical moves: move left of the Double Diamond to shape problems, ask a tight propelling question (try a bold how‑might‑we), and flip "we…
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From silos to services: innovation lessons from service designKate Tarling26m
Large organisations routinely fail from setup not skill: a 2012 Peek Vision field team puts clunky clinic kit on mobile devices, finds the 3 m testing distance…
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Sneaking agility back into AgileTom Kerwin27m
Agile teams get three concrete tactics: Time Machine (a 30–40 minute premortem to surface hidden hopes and fears and prioritise what to test first), pivot…
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Importance of supporting designer & developer creativityElizabeth F. Churchill26m
Surveys and log studies across 400 engineers + 50 designers show designers and developers report too little time for creative work; common tasks are code…
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Get the inside scoop from Danny Hope!Danny Hope01m
Conference pitches a short practical program that trains people to be more creative, to coach colleagues to be more creative, and to join teams that deliver…
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What is Creativity?Alice Helliwell01m
Defines creativity as a multi-part capacity rather than a vague trait, arguing for novelty plus unexpected usefulness as the working definition and showing how…
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You’re doing it wrong: a celebration of ‘worst’ practicesStefanie Posavec01m
Argues that strict adherence to data-visualisation best practices suppresses creative discovery and that intentionally doing the opposite exposes new insights…
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Creativity & InnovationMark Edgington01m
Practical steps to set up creativity inside a company: a repeatable process for problem-focused briefs, a cadence of structured idea sprints, and simple…
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Creativity & InnovationTricky Bassett01m
A product design team at The Guardian details a concrete case: building a previously unseen digital product that hasn’t launched yet, using user research…
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Unleash your inner innovatorChris How01m
Designers create most value when they shape problems rather than just polish features, and the session lays out concrete design-led innovation techniques…
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Sneaking agility back into AgileTom Kerwin01m
Argues that modern Agile often slows innovation and lists three concrete Trojan Horse methods that have actually worked: packaging small embedded experiments…
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Creativity & InnovationElizabeth F. Churchill01m
Field studies and prototype deployments show concrete interventions: revamped documentation that shortens task handoffs, workflow plugins that surface blockers…
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You’re doing it wrong: a celebration of ‘worst’ practicesStefanie Posavec01m
A collaboration across continents builds a postal microproject called Dear Data that records one shared topic each week, weekly personal data collection, then…
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Unleash Your Inner InnovatorChris How01m
Argues that constraints produce creativity and recommends deliberately finding and leaning into limits rather than removing them. Gives concrete models: the…
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What is Creativity?Alice Helliwell01m
Argues creativity is definable as the capacity to produce ideas or artifacts that are new, surprising, valuable and urges evaluating work through three lenses…
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Innovation at The GuardianTricky Bassett01m
The Guardian frames innovation as product diversification to reduce reliance on volatile donations, noting over a million monthly supporters and that revenue…
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Mark Edgington on Enabling CreativityMark Edgington01m
Runs company experiments showing one day a month Dev or UX days produce slow, incremental work while a one week build sprint consistently generates multiple…
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From silos to services: innovation lessons from service designKate Tarling01m
Argues that big organizations must stop hiding behind activity metrics and instead measure outcomes by shifting how design delivery collaboration and decisions…
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Sneaking agility back into AgileTom Kerwin01m
Argues that traditional Agile workflows turn into a slow drift toward late-stage panic: teams run Sprints turning into feature cram, then delay, then bigger…
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Importance of supporting designer & developer creativityElizabeth F. Churchill01m
Team measures time use with log studies and self estimates and finds designers and developers consistently lack hours for creative work. Organization builds an…
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