Monument Valley 2 – How premium games can succeed
summary
Claims that small teams can profit by making short, intensely polished premium games: Monument Valley is built by ~8 people, delivers roughly 90 minutes of crafted play, and omits no leaderboards no adverts no IAP, yet becomes an outlier hit. Teams scale to ~20 for multiple prototypes, expansions like Forgotten Shores cost 10 months and six people to make and sell at $2, and single levels take four to five months for seven minutes of gameplay. Strategy: avoid free competitors, use distinct art and story, and make each chapter undeniably premium.
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chapters (6)
- 0:00Introduction
- 2:04Mass production and small scale
- 2:40Volume vs profits
- 9:00Examples of premium games
- 11:32Analyzing the marketplace
- 16:05Question
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