~/talk

Monument Valley 2 – How premium games can succeed

Talkat Pocket Gamer Connects London 2018 · 2018-01-22..01-23· [game-development]
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slides:none on file

Claims that small teams can profit by making short, intensely polished premium games: Monument Valley is built by ~8 people, delivers roughly 90 minutes of crafted play, and omits no leaderboards no adverts no IAP, yet becomes an outlier hit. Teams scale to ~20 for multiple prototypes, expansions like Forgotten Shores cost 10 months and six people to make and sell at $2, and single levels take four to five months for seven minutes of gameplay. Strategy: avoid free competitors, use distinct art and story, and make each chapter undeniably premium.

AI-written summary · about

  1. 0:00Introduction
  2. 2:04Mass production and small scale
  3. 2:40Volume vs profits
  4. 9:00Examples of premium games
  5. 11:32Analyzing the marketplace
  6. 16:05Question
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