Prototyping and production process – The core of the Gram Games company culture
summary
Gram Games treats culture as a product and runs a repeatable prototyping process: weekly DIY Fridays for experimenting, a structured hiring culture call, and a flat, evidence-first policy where data is the boss. The company moved HQ to London and maintains studios in Istanbul, adds systems after ~20–25 people, and expects staff to own culture upkeep. Results include reduced turnover, faster prototyping leading to hits (10/10 and the Merge franchise), and concrete practices for spotting and fixing cultural “bugs.”
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chapters (7)
- 0:00Start
- 0:45What Is a Culture Developer
- 2:47Responsibility for Contributing to and Maintaining the Company Culture
- 4:03Positive Feedback Loop
- 6:53Learning from Mistakes
- 7:16Constant Communication
- 11:32Conclusion
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