~/talk

How to run business with a hard rock spirit

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Company grows from two founders to about 20 people in 2.5 years, ships small titles like Crusher Enemies and a hit called the Insulted Simulator, and funds growth by risking someone else’s money so investor covers roughly half ongoing costs. Development uses a flat structure with one creative director, wide creative input, and no formal leads; half the hires come from conferences. Legal, payroll and publishing work is outsourced and automated via Google Sheets; memorable business cards like playing cards boost visibility.

AI-written summary · about

  1. 0:00Intro
  2. 0:25What is Final Monarch
  3. 0:46What are we working on
  4. 1:45About Grzegorz
  5. 2:28Our philosophy
  6. 3:12We have to be unique
  7. 4:28We thought we could do game
  8. 6:08Development
  9. 6:18Fun
  10. 6:59Team structure
  11. 9:02Team members
  12. 9:16Team approach
  13. 11:50Visibility
  14. 12:00Show your company
  15. 15:00Publishing
  16. 16:00Funding
  17. 18:41Legal power
  18. 20:40Conclusion
  19. 21:40Leaving the company
  20. 23:20Extra Questions
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