Protecting Rights and Legal Interests in Game Dev
summary
Covers legal protections for game developers: seven key contractual clauses for outsourcing game development, practical legal relationships and issues when working with a U.S. publisher, and methods to protect one’s own game projects ("aura of protection").
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chapters (29)
- 0:00Rights in game dev
- 1:02Game registration issues
- 2:27Digital Millennium Copyright Act
- 4:54Contract mistakes with devs
- 8:31Unfair labor contract terms
- 10:21Borrowing game ideas legally
- 12:30Look and Feel in court
- 14:44Game concept rights violations
- 17:39Real people in games
- 18:41Key team contract terms
- 20:49Code rights in divorce
- 23:00Applicable law in contracts
- 24:56Non-compete restrictions
- 27:03Exclusive contract risks
- 29:10Royalties and rights distribution
- 31:57Bank transfer issues in contracts
- 33:25Summary
- 34:28Negotiating contracts
- 36:54Conflict resolution
- 37:16Q&A
- 41:11Trademarks in games
- 42:16Copyright cases in Ukraine
- 43:19Trademark registration for games
- 44:43Trademark disputes
- 45:32Employee surveillance legality
- 47:24Employee rights limits
- 48:46Filming and personal data
- 50:18Human rights cases
- 51:21Conclusion
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