~/talk

What it takes to create and manage a Super Casual studio

Talkat Games Gathering 2017 · 2017-12-09..12-10· [game-development]
name:Itai Edry
links:none on file
slides:none on file

TabTale builds super casual by churning ideas and testing fast: teams produce at least five new ideas a week, prototype each week, pitch to a board, and run soft launches. About 400 pitched prototypes yield roughly 15 in production. Development targets a quick vertical slice, most titles die in soft launch, winners get LiveOps. Monetization is ad-first with rewarded video. Publishing looks for simple, viral, polished concepts and uses outsourced studios to scale.

AI-written summary · about

  1. 0:00Start
  2. 7:47What Is Super-Casual
  3. 8:18Short Gameplay Session
  4. 11:48Market Research
  5. 19:14Vertical Slice
  6. 19:55Marketing Soft Launch and Release
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.