~/talk

Multinational Monster: Collaboration Across Countries

Talkat GCAP 2025 · 2025-10-06..10-08· [game-development, remote-work]
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Studio story of building Cult of the Lamb: an international team across Singapore, UK and Melbourne cobbles together work via Slack, monthly show-and-tell and contractor hires found on Twitter and fan sites, lands Devolver by cold-emailing and ships a game that sold 1M copies in week one. Lessons are concrete: Adventure Pals crowdfunds AU$45k and later earns ~US$1.2M, Never Give Up flops, so design pivots to a clear player fantasy (start a cult), use contractors to scale, handle payroll, tax and time‑zone headaches, and keep rhythm with monthly kickoff and demos.

AI-written summary · about

  1. 0:00Introduction and welcome
  2. 2:04Meet the team
  3. 5:05Founding Massive Monster
  4. 8:32Learning from early titles
  5. 14:14Partnering with Devolver
  6. 19:19Managing global growth
  7. 24:18Remote team culture
  8. 29:49Logistics of remote work
  9. 33:35Supporting team well-being
  10. 40:35Advice and closing
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