~/talk

Dev psychology: your own brain is your worst enemy

Talkat GCAP 2025 · 2025-10-06..10-08· [soft-skills]
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slides:none on file

Claim: tools don't finish games, people do, and developers' minds regularly derail projects. Cited specifics: a shipped title hits 1 million players in nine days; another promising project is cancelled midflow, causing deep team burnout. Concrete traps: imposter syndrome, perfectionism/feature creep (one team added a full MOBA and wrecked both modes), chronic crunch, ego, and blindness to the build until playtests reveal problems. Remedies: journaling, gold/silver/bronze prioritisation, early frequent playtests, brain‑trust reviews, shutdown routines, and a "Fixing Fun" toolkit of 36 actionable missions across six pillars.

AI-written summary · about

  1. 0:00Welcome
  2. 1:09Dev Psychology intro
  3. 2:13Tools vs people
  4. 11:49Imposter syndrome
  5. 17:33Perfectionism vs feature creep
  6. 21:50Passion and crunch culture
  7. 27:11Ego kills collaboration
  8. 31:07Identity and feedback
  9. 35:23Why we miss our games
  10. 41:03Next invisible battle
  11. 46:29Q&A
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