~/talk

What to do once you start making money?

Talkat GCAP 2025 · 2025-10-06..10-08· [developer-experience]
links:none on file
slides:none on file

Post-launch options get ranked by concrete impact: add mod support (via Steam Workshop or Mod.io) and expect 23% uplift from modding on successful indies; build DLC and content updates (one case shows ~35% of lifetime revenue from DLC); fix regional prices and currencies (a Polish price cut tripled sales and added ~$500k); expand to consoles (examples show ~50% longtail lift); automate discount cadence (use 14-day sales and platform cooldown rules — 14‑day sales beat 7‑day by ~20%) and instrument analytics; IndieBI started as scrapers and now $1B a year managed across catalogs.

AI-written summary · about

  1. 0:00Introduction and context
  2. 2:31Importance of back catalog
  3. 5:25Basic store optimization
  4. 6:19Engineering-led growth
  5. 9:08Multiplayer and IP
  6. 10:49Console and platform expansion
  7. 13:38Direct sales and key bundles
  8. 17:39Effective bundle strategies
  9. 20:45The Chinese market
  10. 23:07Physical releases
  11. 24:53Merchandise strategies
  12. 26:34Data-driven pricing
  13. 33:45Discounting strategies
  14. 39:03Final advice and Q&A
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