~/panel

Being Successful in Self-publishing

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One panelist reports 6 million downloads and another cites ~34 million players and both say they raised and reused cash (one raised ~$500k) to scale teams and UA; advice is concrete — wire up attribution (they use Tangent MMP), budget for minimum network spends, watch CPI/retention/playtime and look for a standout KPI (one metric that outperforms), fail fast, avoid self-publishing until after at least one proven hit, and factor payment terms and currency fees into revenue maths.

AI-written summary · about

  1. 0:00Start
  2. 2:13Intro
  3. 4:19Financial Planning
  4. 16:11How Do You Plan on Scaling Fast
  5. 20:27Developer Journey
  6. 25:40Ad Monetization Waterfalls
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