Live Ops Strategies That are a Must for Every Game Developer
summary
Panelists argue start live ops during prototype stage, plug a live ops platform early to let non-tech teams run events and avoid last-minute plumbing. Treat config as data—externalize config—so designers tweak balance without shipping builds. Use analytics from day one (many teams copy top-genre events, iterate 80/20), and consider off-the-shelf tools like DeltaDNA/Unity and cloud scaling (AWS Game Tech). Example timelines: open playtests a year before alpha, three pre-alpha releases then nine post-access patches.
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chapters (8)
- 0:00Start
- 1:24Introductions
- 4:55How Should You Start as a Developer
- 14:56Developing Screens and Uis
- 32:37Structure of Your Liveops
- 34:09Progression Systems
- 35:08Analytics Pipeline
- 40:25Kpis
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