Behind the Game: Strategies for Building the Tech That Powers Today’s Top Titles.
summary
Panelists describe concrete tradeoffs: use Unity and asset-store tools to move fast or invest in custom back end that scales; Bitmagic offers text-to-game generation, Metaplay hosts/extends back ends, and middleware can be risky if it’s core. Prepare admin tools, OTA pipelines, segmentation and simulated bot players for load tests. Expect surprises—one project sees ~1 million DAU in 48 hours and another launch registers 40 million free signups—team size moves from 5–10 to 20 then 100–150 as liveops needs explode.
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chapters (11)
- 0:00Introduction
- 1:11Panel of gaming tech experts
- 2:56Early technical decisions
- 6:05Changing core tech costs
- 7:51Regrets from early choices
- 9:16Needs of top-tier games
- 12:47Team structures for scaling
- 15:55Internal vs third-party tech
- 25:23Millions of players at launch
- 31:25Failure and contingencies
- 34:32Q&A
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