Opening & Welcome
summary
Ten-year Helsinki run and 20-year Steel Media history frame a review of concrete metrics and shifts: Finland reports 3.2 billion revenue and 4,100 jobs, global games market edges to 188 billion with mobile leading and forecasts of mobile at 109 billion, Sensor Tower shows player spend rising, Q2 sees the highest early-stage deals in almost two years, M&A volumes pick up, 81% of developers work on new titles, new app stores and AI/MR/VR tooling expand distribution and production pipelines while layoffs free up hiring pools.
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chapters (8)
- 0:00Opening welcome
- 1:50Finland in mobile games
- 3:56Industry challenges
- 5:18Optimism in games sector
- 8:27New channels emerging
- 9:30Supercell’s comeback signs
- 11:12Global games industry thriving
- 13:40Future growth next gen
related talks
26mHow did Finland grow so big in a global industry
37mPanel: Nordic Gaming - State of Play.
01mIs Helsinki still a great location to set up a games company?
03mWhy is Finland so successful when it comes to mobile games?
44mTwo decades of Nordic Game memories
30mFireside chat w/ Avalanche Studios, Fingersoft & Supercell: Building successful games in the Nordics
43mThe future of games publishing
21mWelcome to
