Panel: Nordic Gaming - State of Play.
summary
Panel surveys concrete shifts: Nordic games scale from 3,000 to 15,000 employees and revenues from €250M to €7B turnover over two decades, driven by breakout hits like Max Payne, Battlefield, Minecraft-era studios, Rovio and King, and console AAA builders such as Remedy and CCP. Teams cross borders with studios opening in Stockholm and remote hires across Europe, companies report 20+ nationalities onsite, CEOs openly share metrics, but funding tightens and publishers/VCs grow more cautious.
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chapters (11)
- 0:00Nordic Gaming Panel intro
- 1:54Panelist backgrounds
- 5:33Nordic game industry overview
- 8:44Remote work trends
- 13:48Cultural similarities in Nordic studios
- 18:51Nordic gaming ecosystem growth
- 23:10Need for Nordic cooperation
- 28:29What Nordic countries envy
- 31:19Current Nordic gaming state
- 34:11Best Nordic game ever
- 36:07Closing remarks & Q&A
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