Panel: Finnish Gaming 3.0 - The Next Big Thing.
summary
Panelists argue AI is already reshaping every part of development: GitHub Copilot and GPT assist scripting and briefs, visual assets are being prototyped with AI but raise copyright concerns, and real‑time personalized NPCs and Slack summaries are practical near‑term wins. Finland counts 232 studios with about 40 new startups (≈20%), and examples like Stumble Guys show one small team can scale cross‑platform and streamable success. Biggest gaps are marketing budgets (think tens of millions) and stronger game‑design education.
AI-written summary · about
chapters (14)
- 0:00Finnish Gaming 3.0 intro
- 1:51Panelists' roles
- 2:11Disruption in gaming now?
- 4:57AI as gaming's biggest change
- 6:42AI vs digital distribution 2009
- 9:12AI: layoffs or new chances?
- 12:43Game design education bottleneck
- 15:12Current AI usage in game development practices
- 19:46AI tools for leads & producers
- 21:56One-person game with AI?
- 23:24Next big thing in Finnish gaming
- 27:44Power of IP and brand
- 29:10Investing in local talent
- 30:35Q&A: startups & first-timers
related talks
45mPanel: Can Generative AI be infused in Gaming?
26mHow did Finland grow so big in a global industry
41mWhat will Inspire the Next Big Thing in Games?
17mGaming, AI, and Interoperability - What's Next for Web3?
17mHelping Smaller Game Developers Play in the Big Leagues
20mState of the Game: Multi-talent Panel pt.1
34mGame Developers Are Becoming Directors, Not Coders
51mWhat AI Can, Can’t, and Shouldn’t Do for Games
