Game Jam Culture at the Workplace
summary
Finnish Game Jam argues that workplace jams work when they respect volunteers and don't crunch, use strict timeboxes (weekend 48–72 hour jams or short 30–60 second pitches), and require teams before starting. Practical tools are everyday engines like Unity or a new engine for learning; success metric is simple: something moves by the end. Use one-page pitches and public, low-pressure sharing; prototypes rarely equal finished products but surface surprising ideas.
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chapters (6)
- 0:00Game jam culture intro
- 1:08What are game jams
- 3:58Donts of workplace game jams crunch and expectations
- 5:46Positives of game jam culture at the workplace
- 14:57Summary
- 16:02Q&A on tools & events
related talks
47mGameJams or the art of fusing a week-end & coffee to create a video game
27mStart with a Game Jam
43mThe GameJam: the video game hackathon
44mWhy Jamming Is Professionally Beneficial
18mFostering Diversity with Games and Events
22mHow to create agile teams and foster the culture of excellence while developing games
31mPanel: Tutorial Mode: What Every Developer Needs To Know Before Joining the Games Industry.
26mGetting the Job Done: Using Everything to Make Your Game
