~/talk

The GameJam: the video game hackathon

TalkinFrenchat BDX I/O 2019 · on Friday, 2019-11-15· [game-development, creative-coding]
links:none on file
slides:none on file

Explains what a GameJam is (a 48-hour event to design and build a video game) and argues it’s an accessible, intense but rewarding technical and human exercise open to developers, 2D/3D artists, sound designers and game designers. Covers practical preparations and tools to get the most out of a Jam, including development engines like Unity (2D/3D), Unreal, and indie engines such as LibGDX and Godot, plus related technical terms and tips for participation.

AI-written summary · about

  1. 0:00Introduction
  2. 2:45GameJam concept
  3. 8:43Tools and engines
  4. 17:06Skills needed
  5. 22:05GameJam day
  6. 31:28Tips to succeed
  7. 33:54Events and resources
  8. 40:17Game demos
  9. 43:05Q&A
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