The GameJam: the video game hackathon
summary
Explains what a GameJam is (a 48-hour event to design and build a video game) and argues it’s an accessible, intense but rewarding technical and human exercise open to developers, 2D/3D artists, sound designers and game designers. Covers practical preparations and tools to get the most out of a Jam, including development engines like Unity (2D/3D), Unreal, and indie engines such as LibGDX and Godot, plus related technical terms and tips for participation.
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chapters (9)
- 0:00Introduction
- 2:45GameJam concept
- 8:43Tools and engines
- 17:06Skills needed
- 22:05GameJam day
- 31:28Tips to succeed
- 33:54Events and resources
- 40:17Game demos
- 43:05Q&A
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