~/talk

Remaking retro games with Vue.js

TalkinFrenchat BDX I/O 2019 · on Friday, 2019-11-15· [vue, creative-coding]
slides:none on file

A presenter shows how to learn Vue.js by rebuilding a retro game, using a Pokemon Red clone as the example. The talk explains mapping game concepts—player interactions, game state data, and visual rendering—to Vue’s ideas of isolating interactions, data, and view, and argues why Vue is well suited to game development and vice versa.

AI-written summary · about

  1. 0:00Introduction
  2. 3:10Vue.js app creation
  3. 8:45Components and reactivity
  4. 14:47Character movement
  5. 23:16State management with Vuex
  6. 27:31Triggering battles
  7. 31:10Displaying health points
  8. 36:08Action sequences
  9. 42:20Handling combat end
  10. 43:01Vue.js feedback
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