Remaking retro games with Vue.js
summary
A presenter shows how to learn Vue.js by rebuilding a retro game, using a Pokemon Red clone as the example. The talk explains mapping game concepts—player interactions, game state data, and visual rendering—to Vue’s ideas of isolating interactions, data, and view, and argues why Vue is well suited to game development and vice versa.
AI-written summary · about
chapters (10)
- 0:00Introduction
- 3:10Vue.js app creation
- 8:45Components and reactivity
- 14:47Character movement
- 23:16State management with Vuex
- 27:31Triggering battles
- 31:10Displaying health points
- 36:08Action sequences
- 42:20Handling combat end
- 43:01Vue.js feedback
related talks
43mRemaking Retro Games with Vue.js
40mRemaking Retro Games with Vue.js
32mVideo Games with Vue, Lessons Learned
41mVideo games with JavaScript, lessons learned
34mGame Development with Vue.js / Nuxt.js and Phaser
08mVue messing with JS
29mA React Point of Vue
27mAdvanced animations with Vue.js: taking your interface to the next level
