GameJams or the art of fusing a week-end & coffee to create a video game
summary
Game jams are 48 hour sprints where teams must ship a playable build so aim for a simple core loop, a start menu and 48 hours worth of realistic scope. Use Unity or Unreal for easy multiplatform export, LibGDX or Godot if you prefer Java or open source, Blender/3ds Max or Maya for models. Run a short pitch then pre-production 6–10 hours, production 12–24 hours, integration 6–12 hours, and reserve time to export as .exe and test on other machines.
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