~/talk

GameJams or the art of fusing a week-end & coffee to create a video game

Talkat JCON 2020 · 2020-10-27..10-30· [creative-coding, game-development]
links:none on file
slides:none on file

Game jams are 48 hour sprints where teams must ship a playable build so aim for a simple core loop, a start menu and 48 hours worth of realistic scope. Use Unity or Unreal for easy multiplatform export, LibGDX or Godot if you prefer Java or open source, Blender/3ds Max or Maya for models. Run a short pitch then pre-production 6–10 hours, production 12–24 hours, integration 6–12 hours, and reserve time to export as .exe and test on other machines.

AI-written summary · about

  1. 0:00Start
  2. 0:33Today's Goals
  3. 4:02The essentials
  4. 5:50General
  5. 11:35Game Engines
  6. 31:01Schedule
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