Why Game Jams?
summary
Global Game Jam runs short 48-hour windows inside a six-day event and in 2023 records 40,000 participants at 800 sites in 108 countries producing 7,600 games. Typical tools are Unity then Unreal and Godot; 93% finish a prototype, 87% learn a new skill, 82% return, average age 26. Themed jams (Mental Health, Cultural Heritage, The Kilted Otter, Women Life Freedom) produce playable artifacts that preserve language and raise awareness — e.g., 385 Ukrainian developers across 11 sites make 83 games.
AI-written summary · about
chapters (6)
- 0:00Introduction
- 12:22Game jams and creativity
- 23:41Game jams for real-world issues
- 35:20Cultural heritage in games
- 47:15Education and future of jams
- 54:19Q&A
related talks
27mStart with a Game Jam
47mGameJams or the art of fusing a week-end & coffee to create a video game
43mThe GameJam: the video game hackathon
58mFrom Jams to IPs: Mentorship and the Cultivation of Talent
10mMicrotalk - Developing A Community, Miles Away From Home
08mPlayers, Take (Self-)Care: Bringing Humanistic Psychology into a Game Jam about Mental Health
54mDelete Videogames
11mSuperstar Session: Game Development 101 Opening Ceremony
