Fast MVP Workshop: How to Build a Mobile Game Development Conveyor
summary
A Lead Unity developer explains how to build a high-efficiency pipeline for quickly delivering quality mobile game MVPs, covering concrete practices for creating a constrained, reusable solution that meets business requirements. The talk targets both business stakeholders and developers of varying seniority, focusing on pipeline design and implementation details using Unity-based mobile game development.
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chapters (13)
- 0:00Fast MVP intro
- 3:07Introduction
- 4:09Speeding up MVP dev
- 7:00Old versus new process
- 11:15Template structure
- 15:11Dev pipeline to release
- 27:24Framework roadmap
- 38:29Working with PMs
- 42:04Risks and experiments
- 46:47Dev architecture tools
- 50:20Scaling team resources
- 51:02Dev timeline
- 54:16Q&A
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