~/talk

QA in GameDev: How to Build Processes, Hire the Right People and Successfully Ship Projects

TalkinUkrainianat Games Gathering 2023 Kyiv · 2023-08-03..08-06· [testing, career-development]
links:none on file
slides:none on file

A QA team lead from a young game development outsourcing studio describes building QA processes from scratch after joining an existing tester team. Covers implementing new task-setting approaches, measuring team productivity and effectiveness, handing projects over and supporting them post-release, and hiring, growing the team and its documentation while learning from past mistakes.

AI-written summary · about

  1. 0:00QA in GameDev intro
  2. 1:21About me
  3. 3:09QA roles in gamedev
  4. 4:53Product vs TV vs outsourcing
  5. 8:31Building QA teams
  6. 11:40Dev-publisher communication
  7. 16:44Certification QA challenges
  8. 21:40New process implementation
  9. 26:43Jira and trackers
  10. 31:18Undocumented projects
  11. 34:53Team performance analysis
  12. 38:06Hiring gamers
  13. 42:22Deadline risks
  14. 46:16QA feedback to design
  15. 48:44Test case docs
  16. 51:39Bug conflicts
  17. 53:27QA time estimation
  18. 55:31Publish failures
  19. 58:19AI in QA
  20. 1:00:45Porting specifics
  21. 1:02:11Project Closer role
  22. 1:03:18Summary
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