QA in GameDev: How to Build Processes, Hire the Right People and Successfully Ship Projects
summary
A QA team lead from a young game development outsourcing studio describes building QA processes from scratch after joining an existing tester team. Covers implementing new task-setting approaches, measuring team productivity and effectiveness, handing projects over and supporting them post-release, and hiring, growing the team and its documentation while learning from past mistakes.
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chapters (22)
- 0:00QA in GameDev intro
- 1:21About me
- 3:09QA roles in gamedev
- 4:53Product vs TV vs outsourcing
- 8:31Building QA teams
- 11:40Dev-publisher communication
- 16:44Certification QA challenges
- 21:40New process implementation
- 26:43Jira and trackers
- 31:18Undocumented projects
- 34:53Team performance analysis
- 38:06Hiring gamers
- 42:22Deadline risks
- 46:16QA feedback to design
- 48:44Test case docs
- 51:39Bug conflicts
- 53:27QA time estimation
- 55:31Publish failures
- 58:19AI in QA
- 1:00:45Porting specifics
- 1:02:11Project Closer role
- 1:03:18Summary
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