~/panel

What will Inspire the Next Big Thing in Games?

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Panelists argue for practical shifts: selling native ads on 3D textures inside game assets and using per-region targeting, reporting successful early placements; Apple Arcade-style subscription deals lift premium discoverability for small studios; streaming-service links (YouTube → instant play) and cross-device play drive engagement; experimenters ship stateful voice games that handle imperfect speech recognition and work across cheap speakers; indie hits like Terraria and Super Meat Boy show publisher-curated discovery still moves millions.

AI-written summary · about

  1. 0:00Intro
  2. 1:25Introductions
  3. 2:32Joe Haslem
  4. 3:33Charlotte Smith
  5. 4:09Dieter Publishing
  6. 5:03Tokyo Games
  7. 6:54NativeX Ads
  8. 8:54The Data
  9. 11:22The Services
  10. 11:55Apple Arcade
  11. 13:37Twitch
  12. 17:40Streamers
  13. 19:50Voice
  14. 23:54Convergence
  15. 25:28The Next Big Thing
  16. 27:59Fads
  17. 31:49Demand
  18. 33:44Limitations
  19. 35:59Seamless Integration
  20. 37:27Crossplay
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