~/talk

Finding Hypercasual Publishing Success: Lessons from Rocket Sky! & OverTake

Talkat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12· [game-development]
links:none on file
slides:none on file

A publisher turns two prototypes into global hits by combining fast creative ad testing, server-side settings, A/B experiments, an in-house analytics platform and auto-bidding. Rocket Sky starts with day one retention 60% and a $0.50 CPI, halves CPI by moving gauges onto the rocket plus ad creative tweaks, and hits 25 million downloads and #1 in dozens of countries, generating six-figure developer revenue; Overtake launches in weeks, boosts LTV by 50% via ad-timing tweaks and scores 2 million downloads in the first month.

AI-written summary · about

  1. 0:00Introduction to Kwali
  2. 4:26Rocket Sky case study
  3. 11:01Overtake case study
  4. 15:49Publishing principles
  5. 23:20Q&A session
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