Live Ops is not a Sprint! - How do You Plan a Recurring Series of Activities Indefinitely?
summary
LiveOps is a marathon: teams build server-configured content so events run without app updates, supporting a daily/weekly/monthly cadence and seasonal 1–2 month “big” events plus community layers. Examples: a 15‑year bingo game uses live chat and recurring timelines; long‑running services can accumulate surprising scale — mention of 4,000 active server configs — so tooling, fallback operators and GM‑triggered dynamic events matter. Segment by player behavior (new, casual, core) not just geography, and prioritize predictable, small releases to avoid burnout.
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