~/panel

Lessons we Learned as a Publisher

Panelat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12
links:none on file
name:Kyu Lee
links:none on file
slides:none on file

Publisher role shifts from product drops to long live services, with minimum project sizes rising from sub-$1M to minimum project size $2M and a checklist built from 115+ launches. Decisions rely on soft launch data, internal focus groups and staged territories to avoid global-launch bugs. Deals commonly use 50/50 revenue splits and global publishing needs local teams—more than 1,000+ employees and 10+ regional offices support localized live ops.

AI-written summary · about

  1. 0:00Intro
  2. 0:57Introductions
  3. 1:41The role of a publisher in 2020
  4. 2:59How the role of a publisher has changed
  5. 5:36Lessons we learned as a publisher
  6. 8:30Developer and publisher relationship
  7. 10:18Learning from failure
  8. 14:18Lessons learned
  9. 16:04Western vs Eastern developers
  10. 18:03Biggest differences between Western and Eastern publishing
  11. 20:19Balancing the right game to the right market
  12. 22:42Soft launch
  13. 25:34Monetization
  14. 27:16Success
  15. 28:31Reentering Hyper Casual
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