Building Your Product Strategy Based on Market Research
summary
Recommends choosing genres where the team has proven expertise or hiring it, or else starting with short, cheap projects to learn fast; shows $12M/month tower defense and $8M/month Random Dice (111%) as revenue benchmarks, and cites a studio doing rapid development: 1 game/month team 5–8. Uses AppMagic’s top-10k LTV analysis (25–75% bands) to show turn‑based RPGs/slots/action RPGs need big content budgets, and shows midcore markets where five titles drive ~70% of revenue.
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chapters (6)
- 0:00Start
- 1:371. In what game genres do you have solid pro development and marketing expertise?
- 3:562. Selecting the market niche: narrow or broad? To copy or to innovate?
- 7:27Selecting the market niche: approaches to production
- 9:57Selecting the market niche: casual vs midcore/hardcore
- 13:31Selecting Your Market Niche: Financing User Acquisition
