~/talk

How Film, Games & Social Media are Merging Using AR

Talkat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12· [webxr, web-platform]
links:none on file
slides:none on file

Claims that film, games and social media are converging around AR with concrete tech: high-res digital twin scans (CT-grade topology) used directly in games and mobile AR, game engines (Unreal/Unity) delivering real-time ray tracing and LED-wall virtual production like Mandalorian to replace green screens, phone-based real-time VFX and social sharing, and prototypes of volumetric capture. Main bottlenecks are asset pipelines, user-friendly 3D tools, battery/thermal limits on phones, and the need for 5G cloud rendering to offload heavy computation.

AI-written summary · about

  1. 0:00Intro
  2. 0:32Who am I
  3. 1:56Why it matters
  4. 5:39Virtual Production
  5. 10:49Challenges
  6. 14:38Whats Next
  7. 15:53Questions Answers
  8. 18:21Virtual Influencers
  9. 20:32AR in Games
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