How Film, Games & Social Media are Merging Using AR
summary
Claims that film, games and social media are converging around AR with concrete tech: high-res digital twin scans (CT-grade topology) used directly in games and mobile AR, game engines (Unreal/Unity) delivering real-time ray tracing and LED-wall virtual production like Mandalorian to replace green screens, phone-based real-time VFX and social sharing, and prototypes of volumetric capture. Main bottlenecks are asset pipelines, user-friendly 3D tools, battery/thermal limits on phones, and the need for 5G cloud rendering to offload heavy computation.
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chapters (9)
- 0:00Intro
- 0:32Who am I
- 1:56Why it matters
- 5:39Virtual Production
- 10:49Challenges
- 14:38Whats Next
- 15:53Questions Answers
- 18:21Virtual Influencers
- 20:32AR in Games
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