Rendering techniques for augmented reality and a look ahead at AR foundation
summary
Adds concrete AR Foundation features: 2D image tracking via Unity image assets and databases, and 3D object tracking using a supplied scanning app that produces detectable models; face tracking returns a mesh plus 52 blend‑shape coefficients to drive skinned meshes; camera image API exposes background texture for real‑time CV and post‑processing; environment probes supply cubemaps for image‑based lighting (auto or manual) that update over time. Editor tools include remoting & simulation—streaming, recording, and mocked AR data—and LWRP/Shader Graph support; demos run live in the editor and on device.
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chapters (10)
- 0:00Intro
- 1:552D IMAGE TRACKING
- 7:35FACE TRACKING
- 13:34CAMERA IMAGE API
- 18:22ENVIRONMENT PROBES
- 24:34TOOLS - MOCK BACKEND
- 25:38TOOLS - REMOTING
- 30:32TOOLS - SIMULATION
- 32:05LWRP SUPPORT
- 37:01Questions?
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