~/talk

Optimizing AR: how to extend battery life and avoid overheating

Talkat Unite LA 2018 · 2018-10-23..10-25· [webxr, web-performance]
links:none on file
slides:none on file

Unity Profiler shows CPU spend and a physics-heavy demo drops from ~19.5 ms fixed-step spikes to ~4–8 ms after three changes: clamp render to 30 FPS via Application.targetFrameRate, set fixed time step = 0.0334 in Time Manager, and render at ~50% of native resolution with Screen.SetResolution. These three edits are one-line or editor settings, materially reduce frame time, extend battery life, lower device heat, and reproduce real-world heating issues if test devices keep phone cases on.

AI-written summary · about

  1. 0:00Intro
  2. 1:50Unity Profiler
  3. 3:49Overview
  4. 4:05Target Frame Rate
  5. 9:55Resolution
  6. 13:05TLDR
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