Get off to a great start with handheld AR
summary
Shows how Unity plus ARCore (1.5) and ARKit (2.0) build handheld AR: plane detection (horizontal/vertical), light estimation, oriented feature points and cloud anchors, with ARCore running ~30 fps and ARKit ~60 fps. Demonstrations include a breadcrumb trail every 0.75 m that reliably replays the walk, an MRI viewer that fades layers as the camera approaches, and ARKit 2.0 object recognition that scans an object and anchors content. Recommends using feature points for measurements, watching tracking state, and using AR Foundation multiplatform API to target iOS and Android.
AI-written summary · about
chapters (8)
- 0:00Introduction to handheld AR
- 1:05How handheld AR works
- 2:30AR development demonstrations
- 8:21Working with ARCore
- 12:57Working with ARKit
- 21:29Best practices for AR
- 27:37Introduction to AR Foundation
- 31:58Q&A and closing








