The future of XR authoring:
summary
Unity Labs shows working authoring tools: Project MARS as a Unity extension that uses a reality database, query-and-condition logic, and a companion mobile scanner to capture real rooms; a simulation view that evaluates queries in-editor faster than device deploys; constraint gizmos for surface/elevation/angle control; demos built in about an hour that run on device; simulation providers route the same device-style data for realistic testing and enable automated batches (hundreds of rooms) to flag layout failures.
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chapters (7)
- 0:00Introduction to Unity Labs
- 2:10Spatial computing challenges
- 9:37Project Mars overview
- 16:58Demonstrating the Mars workflow
- 22:55Virtual AR simulation
- 30:25Design principles for AR
- 41:26Q&A and closing
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