~/talk

Building the Holodeck: XR for Designers

Talkat FOSS Backstage Design 2024 · on Wednesday, 2024-03-06· [design-collaboration, webxr]
links:none on file
slides:none on file

XR is close to mainstream but still dev-dominated; practical entry points and a working prototype matter. A memory-placement app wins MIT Reality Hack 2023 finalist status, showing spatial UX can be built and validated. Web tools shown include A-Frame template in 5–10 minutes, model-viewer, three.js, Babylon, PlayCanvas and WebXR; visual tools include Blender (open source), Spline, Bezi and Shapes XR. Mobile AR, Google Cardboard or Quest 2 give the lowest hardware barriers, and open-source XR tooling remains sparse.

AI-written summary · about

  1. 0:00Introduction and speaker background
  2. 1:10What is XR and its importance
  3. 2:15Types of XR experiences
  4. 4:23Spatial design in XR
  5. 5:06Front-end tools for XR
  6. 7:39Visual design tools for XR
  7. 10:29Game engines for XR
  8. 11:35Education and learning roadmap
  9. 13:00Why XR matters for designers
  10. 14:46Q&A session
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