Multiplayer - Demystifying the Development of Games we Play Together
summary
Multiplayer design focuses on concrete choices: Mediatonic builds a Family Feast feature for Yahtzee with Buddies that uses ingredient-collecting recipes, leaderboards and team rewards and it measurably boosts KPIs; prototypes start with pencil, paper and batteries; playtests run without voice chat to see authentic stranger behavior; feedback maps use a wheel of emotion to tag moments; anti-toxicity uses player self-rating (reducing reports by ~130,000/month).
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chapters (7)
- 0:00Start
- 3:22oculus
- 4:41PREMISE & MENTAL MODELS
- 9:44PROTOTYPING & PLAYTESTS
- 10:57JOURNEY
- 14:45GUILDING UP
- 18:40RE-CAP
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