~/talk

From creation to connection: What’s new for multiplayer gaming at

Talkat GDC 2022 · 2022-03-21..03-25· [networking, game-development]
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Overview of Unity’s multiplayer stack: Netcode for GameObjects for state sync, a shipped vertical sample Boss Room demonstrating network variables, server RPCs, late join and additive scenes; Relay for peer connectivity with DTLS encryption and QoS region selection; Lobby with join codes, search fields, WebSocket notifications and Vivox voice; Multiplay dedicated servers with a new SDK, support for container images, hybrid bare‑metal/cloud placement and telemetry; Matchmaker with queues, pools, relaxations and backfill to control match times and scale. Most demos run end‑to‑end and are in pre‑/open‑beta.

AI-written summary · about

  1. 0:00Multiplayer challenges
  2. 2:36Team and Netcode for GameObjects
  3. 9:29Relay for peer-to-peer
  4. 14:12Lobby service and matchmaking
  5. 23:12Dedicated game servers with Multiplay
  6. 37:05Matchmaker for scaling
  7. 52:05Unity multiplayer solutions
  8. 53:34Q&A
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