~/talk

Introducing Unity’s newest game sample, Gigaya

Talkat GDC 2022 · 2022-03-21..03-25· [game-development, creative-coding]
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A high‑production sample game called Gigiya demonstrates a physical character controller, four blended animation cycles, a custom water shader with Gerstner waves and buoyant rigidbodies, vegetation driven by Shader Graph, VFX Graph particles, LookDev previews, and AI Navigation/NavMesh per‑object baking so flying enemies move with cranes. The team grows from ~8 to ~16–17 people, targets Unity 2021 LTS and URP, mixes C# with Visual Scripting, and plans a free Steam release summer 2022 to let devs open the project and inspect the systems.

AI-written summary · about

  1. 0:00Session overview
  2. 1:55Game Production team
  3. 3:02Production team pillars
  4. 4:06Gigaya trailer
  5. 5:56Gigaya sample game
  6. 7:01Hero character Wondu
  7. 18:35Immersive game world
  8. 23:49Tech for world-building
  9. 38:33Shipping games matter
  10. 45:22Five takeaways
  11. 49:38Q&A
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