Introducing Unity’s newest game sample, Gigaya
summary
A high‑production sample game called Gigiya demonstrates a physical character controller, four blended animation cycles, a custom water shader with Gerstner waves and buoyant rigidbodies, vegetation driven by Shader Graph, VFX Graph particles, LookDev previews, and AI Navigation/NavMesh per‑object baking so flying enemies move with cranes. The team grows from ~8 to ~16–17 people, targets Unity 2021 LTS and URP, mixes C# with Visual Scripting, and plans a free Steam release summer 2022 to let devs open the project and inspect the systems.
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chapters (11)
- 0:00Session overview
- 1:55Game Production team
- 3:02Production team pillars
- 4:06Gigaya trailer
- 5:56Gigaya sample game
- 7:01Hero character Wondu
- 18:35Immersive game world
- 23:49Tech for world-building
- 38:33Shipping games matter
- 45:22Five takeaways
- 49:38Q&A








