The State of Game Development With JetBrains
summary
Rider now captures frames with RenderDoc and steps through Unity shader code, shows pixel values and hits shader breakpoints, and surfaces Unity profiler snapshots (example: a target updater using 87% of frame time, an aim turret taking 62 ms). Mixed-mode C++/C# debugging works, Unreal native debugging adds exception suppression, step filters and child-process attach, and Godot gains a maintained GDScript plugin plus scene preview and UID refactoring. Junie AI generates project guidelines and produced a C++ camera‑shake implementation from project code.
AI-written summary · about
chapters (12)
- 0:00JetBrains GameDev tools
- 1:11Rider IDE refresh and Unity
- 3:45Code navigation in Rider
- 6:15Indexing blueprints and data
- 9:04Rider recent features
- 10:28Unity frame viewer and debugger
- 14:02Unity profiler demo
- 15:28GDScript and Godot improvements
- 17:14Unreal Engine debugging
- 19:00AI features in Rider
- 21:07TeamCity and builds
- 22:11Q&A on profiling
related talks
08h 28mJetBrains GameDev Days 2024
59mTurbocharge Your Unreal Engine Game Development With JetBrains Rider and TeamCity
46mNew Unity Features Seen Through the Profiler
56mUnity for the enterprise developer
54mOptimizing Game Development Workflows with Visual Studio and AI
29mWhat's new for Unity developers on macOS
50mUnity GDC Showcase 2021
36mKeynote
