~/talk

The State of Game Development With JetBrains

slides:none on file

Rider now captures frames with RenderDoc and steps through Unity shader code, shows pixel values and hits shader breakpoints, and surfaces Unity profiler snapshots (example: a target updater using 87% of frame time, an aim turret taking 62 ms). Mixed-mode C++/C# debugging works, Unreal native debugging adds exception suppression, step filters and child-process attach, and Godot gains a maintained GDScript plugin plus scene preview and UID refactoring. Junie AI generates project guidelines and produced a C++ camera‑shake implementation from project code.

AI-written summary · about

  1. 0:00JetBrains GameDev tools
  2. 1:11Rider IDE refresh and Unity
  3. 3:45Code navigation in Rider
  4. 6:15Indexing blueprints and data
  5. 9:04Rider recent features
  6. 10:28Unity frame viewer and debugger
  7. 14:02Unity profiler demo
  8. 15:28GDScript and Godot improvements
  9. 17:14Unreal Engine debugging
  10. 19:00AI features in Rider
  11. 21:07TeamCity and builds
  12. 22:11Q&A on profiling
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