~/talk

Building Accessible Mobile Games and Native App Games for Accessibility

Talkat JetBrains GameDev Day 2025 · on Tuesday, 2025-10-21· [accessibility, game-development]
slides:none on file

Argues that WCAG2.1 is insufficient for phones, points to a Creative Commons Mobile Site Testing Guidelines that list concrete tests: TalkBack and VoiceOver, zoom, pinch zoom, reduce motion, grayscale, voice control and haptic keyboards. Defines five real traps (exit, swipe‑scroll, text‑to‑speech, headset, layer) with failing examples: YouTube hides upload at 200% text, New York Times games expose missing accessible names and scrambled keyboard order, and touch target size is still only AAA in WCAG. Recommends testing on real devices.

AI-written summary · about

  1. 0:00Introduction
  2. 5:00Mobile accessibility guidelines
  3. 13:08Mobile vs desktop accessibility
  4. 21:37Testing mobile apps
  5. 26:20Site types for accessibility
  6. 30:58Common accessibility traps
  7. 36:24Mobile accessibility issues
  8. 40:12Testing with assistive tech
  9. 44:50Future mobile accessibility
  10. 47:19Q&A
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