~/talk

AI Infrastructure as Part of CI/CD for Mobile Game Development

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Mobile-game CI/CD at Player handles C++ engines with ~2 million lines and ~500 developers, ~100M MAU, and six‑week releases, so long builds and store reviews block velocity. A custom AI pipeline uses GitHub Actions runners, Cloud Code, Amplitude and Sentry to run in‑agent incremental builds, apply suggested patches with a cap of three iterations, and use binary search to find failures among 100 pull requests per day; early results cut debug cycles and improve adoption but not yet full trust or automatic commits.

AI-written summary · about

  1. 0:00AI in mobile game CI/CD
  2. 3:43Mobile game CI/CD challenges
  3. 11:21Measuring CI/CD success
  4. 13:32Humans slow CI/CD
  5. 17:11Developer productivity with AI
  6. 26:08AI-assisted code review
  7. 37:14AI fixes PR build failures
  8. 40:51Nightly builds with AI
  9. 45:51Results and future improvements
  10. 56:04Q&A
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