AI Infrastructure as Part of CI/CD for Mobile Game Development
summary
Mobile-game CI/CD at Player handles C++ engines with ~2 million lines and ~500 developers, ~100M MAU, and six‑week releases, so long builds and store reviews block velocity. A custom AI pipeline uses GitHub Actions runners, Cloud Code, Amplitude and Sentry to run in‑agent incremental builds, apply suggested patches with a cap of three iterations, and use binary search to find failures among 100 pull requests per day; early results cut debug cycles and improve adoption but not yet full trust or automatic commits.
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chapters (10)
- 0:00AI in mobile game CI/CD
- 3:43Mobile game CI/CD challenges
- 11:21Measuring CI/CD success
- 13:32Humans slow CI/CD
- 17:11Developer productivity with AI
- 26:08AI-assisted code review
- 37:14AI fixes PR build failures
- 40:51Nightly builds with AI
- 45:51Results and future improvements
- 56:04Q&A
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