Building a Cross-Platform In-Game Store With Godot and PlayFab
summary
Builds a working cross‑platform in‑game store that uses Godot + PlayFab + Steam, with purchases initiated by the client, validated via Steam web API, and redeemed into PlayFab Economy v2; backend scripting runs as Azure Functions to create and finalize Steam transactions and grant virtual currency. Strategy sells only virtual currency packs on platform stores (PlayFab holds the central catalog), PlayFab is free up to ~100k users and Economy V2 has ~150k free requests, demo completes a Steam purchase despite some UI glitches.
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chapters (12)
- 0:00Introduction
- 3:19Cross-platform stores matter
- 10:29Monetization strategies
- 16:30Store workflow overview
- 20:46PlayFab backend setup
- 27:11Steam integration
- 37:10Godot SDK demo
- 47:06Security and fraud prevention
- 53:10Resources and closing
- 54:14Q&A: multi-store setups
- 59:29Q&A: fraud and trading
- 1:03:48Q&A: currencies and subs
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